2024 0601
Hyperreality, in semiotics and postmodernism, is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies.[1] Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.[2]
1. ^ Baofu, Peter (2009). The Future of Post-Human Mass Media: A Preface to a New Theory of
Communication. Newcastle upon Tyne: Cambridge Scholars Publishing. p. 11. ISBN 1443803278.
2. ^ Tiffin, John; Nobuyoshi Terashima (2005). "Paradigm for the third millennium". Hyperreality: 1.
2024 0526
Process note: Each piece begins with photographing the material from which the work will be constructed. The photographs are manipulated with 2D and 3D computer software to create an image/illustration which is then printed by a local vender on heavy photo paper using UV resistant inks (Giclée process). The prints are laminated to the source material, cut to size, augmented with various media, then the final work is assembled and finished with UV resistant varnish.
2024 0503
Verisimilitude, in philosophy, is the notion that some propositions are closer to being true than other propositions. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory.[1]
1. ^ "Truthlikeness, Stanford Encyclopedia of Philosophy". Retrieved 2019-10-11.
2024 0419
These objects present two playful interactions: first, between the illusion of 3-dimensional space and actual 3-dimensional space, and simultaneously, between representation of object and actual material object. The intent is to create a mystery when the work is seen from the periphery or from a distance, thus compelling the veiwer to approach and examine the work more closely. Only then can one begin to discern what is a representation and what is real, what is image and what is object.
2024 0324
I make 'Meta Art' - Art about itself. Each piece is an autobiography (the Art as author), a narrative vignette that is self-examining and self-referential. The narrative is both recursive and open-ended as it seeks to simultaneously pose questions and formulate answers regarding the circumstances of its own existence, the necessity by which it was imagined, the conditions in which it was designed, the process of its production, and ultimately, its status as a work of Art.