Ralph Webb
b. 1964, Charleston, WV
Resides in San Diego, CA

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     - Education -

BFA, Studio Arts, Illinois State University, 1988

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     - Exhibitions -

2024 - When is a box [a box]?, Art Hatch Gallery, Escondido, CA
2024 - 16th Annual Museum School Art Auction, Bread & Salt, San Diego, CA
2024 - Artist's Annex, Thumbprint Gallery, San Diego, CA
2023 - The Last Group Show, Bread & Salt, San Diego, CA
2023 - 4 SQUARE, Ashton Gallery, San Diego, CA
2006 - 15th Annual Juried Exhibition, The Athenaeum, La Jolla, CA
1991 - A Show of Colors, Waterfront Gallery, Peoria, IL
1990 - STILL, Fay Lee Sudio, Bloomington, IL
1989 - To, Two, Too, Fay Lee Studio, Bloomington, IL
1988 - Fulfillment, University Gallery, Normal IL

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      - Notes -

2024 0601:

Hyperreality, in semiotics and postmodernism, is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies.[1] Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins.[2]

1. ^ Baofu, Peter (2009). The Future of Post-Human Mass Media: A Preface to a New Theory of Communication. Newcastle upon Tyne: Cambridge Scholars Publishing.

2. ^ Tiffin, John; Nobuyoshi Terashima (2005). "Paradigm for the third millennium".

2024 0526:

Each piece begins by photographing the material from which the work will be constructed. The photographs are manipulated with 2D and 3D computer software to create an image/illustration which is then printed by a local vender on heavy photo paper using UV resistant inks (Giclée process). The prints are adhered to the source material, cut to size, augmented with various media, then the final work is assembled and finished with UV resistant varnish. - rw note

2024 0503:

Verisimilitude, in philosophy, is the notion that some propositions are closer to being true than other propositions. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory.[1]

1. ^ "Truthlikeness, Stanford Encyclopedia of Philosophy". Retrieved 2019-10-11.

2024 0419:

These objects present two playful interactions: first, between the illusion of 3-dimensional space and actual 3-dimensional space, and simultaneously, between representation of object and actual material object. The intent is to create a mystery when the work is seen from the periphery or from a distance, thus compelling the veiwer to approach and examine the work more closely. Only then can one begin to discern what is a representation and what is real, what is image and what is object. - rw note

2024 0324:

I make 'Meta Art' - Art about itself. Each piece is an autobiography (the Art as author), a narrative vignette that is self-examining and self-referential. The narrative is both recursive and open-ended as it seeks to simultaneously pose questions and formulate answers regarding the circumstances of its own existence, the necessity by which it was imagined, the conditions in which it was designed, the process of its production, and ultimately, its status as a work of Art. - rw note

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     - Informative Works -

Rene Magritte:
 - The Treachery of Images (1929)
Adelbert Ames Jr.:
 - Ames Visual Illusions (1951)
Joseph Kosuth:
 - One and Three Chairs (1965)
Jan Dibbets:
 - Perspective Correction (1969)
Sol Lewitt:
 - Incomplete Open Cubes (1974)
Roy Lichtenstein:
 - Picture and Pitcher (1977)
 - House I (1998)
Robert Cumming:
 - 4 Corrugated Cubes from One (1985)

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     - Reading List -

 - A Critical Introduction to the Metaphysics of Time_Curtis-Robson
 - A General Introduction to the Semeiotic of Charles Sanders Peirce_Liszka
 - André Breton the Collector_ A Surrealist Poetics of the Object_Rudosky
 - Baudrillard - Work & Hyperreality_Vargas
 - Cannibalist Manifesto_Andrade
 - Consciousness and the Philosophy of Signs_Champagne
 - Course in General Linguistics_De Saussure
 - Creativity and the Philosophy of C.S. Peirce_Anderson
 - De Saussure, Structuralism & His Role in Modern Linguistics_Umma
 - Entertainment Technology & Virtual Environments_Macedonia-Rosenbloom
 - Ferdinand de Saussure_Origin & Development of his Linguistic_Koerner
 - First Manifesto of Surrealism_Breton
 - Foucault’s Philosophy of Art_Tanke
 - From Realism to 'Realicism'_Mayorga
 - Gestault Principles_Todorovic
 - Hyperreality and the Consumption of the Subject as Object_Kirkwood
 - Hyperreality_ study notes on, University of Calcutta 2022
 - HyperReality-Paradigm for the Third Millennium_Tiffin-Terashima
 - In Search of the Primordial Communists_Semerjian
 - Living Doubt_Peirce
 - Manifesto of Pau-Brazil Poetry_Andrade
 - Manifestoes of Surrealism_Breton
 - Point & Line to Plane_Kandinsky
 - Refined Verisimilitude_Zwart
 - Rene Magritte Selected Writings
 - Rethinking Postmodernism_Amian
 - Simulations & Simulacra_Baudrillard
 - Stimuli, Information, & the Concept of Illusion
 - The Essential Peirce_ Vol 1
 - The Future of Post-Human Mass Media_Baofu
 - The Origins of Pragmatism_Ayer
 - The Rule of Reason_Peirce
 - The Screen in Surrealist Art & Thought_Finkelstein
 - This Is Not a Pipe_Foucault
 - Treatise on Physiological Optics_Helmholtz
 - Verisimilitude_Agassi
 - Welcome To Hyperreality_Bakhtiari